UXDI | Case Study
Working remotely in a small team environment created many difficulties. However, by utilizing all of the available tools (Zoom, Slack, Dropbox & High-Speed Internet) we were able to gain traction. The entire project team had to commit to a standard operating rhythm and be flexible to adapt along the way.
Most of the actor's content was shot on green screens in NYC and LA, where we’ve worked alongside the world’s famous stage designers (Emmy’s, Grammy’s, and VMA’s crew to be precise) To construct a virtual set that made the presenters feel like they were working together in one space. With the use of cutting-edge camera tracking technology and STYPE, we were able to sync 3D camera data and match the perspectives of captured green screen content.
Despite our deepest cravings to film an entire real-time production in Unreal Engine 4, we were limited by the lack of tools that the current version provided at that time. However, the entire green screen & camera tracking data that was captured both in NY and LA, was completely shot through Unreal Engine with the use of Stype Technology. We were able to decode the data and convert it to use with 3DS Max in order to create fully flexible, pre-rendered digital presets that would be used for plug-in-play throughout the entire presentation.