UXDI | Case Study

Responsive Mobile Site


Preview of the Prototype


Everything Food is an existing ecommerce platform that lets everyday shoppers to instantly purchase produce, check for quality, transparency and traceability of products in the food chain and compare them online or locally. In order to innovate and enrich their customers experience, EF partnered up with top registered dietitian nutritionists to offer custom nutrition plans. Our task was to investigate, compare, research and analyze variety of platforms promoting healthy food products, and develop a responsive mobile version of nutrition plans rollout that will be available early next year.

Client | Everything Food

Role | UX Designer

Platform | Mobile First/Web

Duration | 2 - Weeks (Agile)

Tools | Figma, Sketch, InVision, Miro, Photoshop & Usertestings.com

Team | Serge Pikhotskiy, Blair Morgan Reeves, Kyle Houston

The Approach

We needed to analyze direct and indirect competition to isolate and identify some of the industry standard trends (Complete C&C Analysis). To gain additional insights and better understand our target demographics, we've interview 11 users (ages 21-60). We wanted to understand peoples motivations to start a diet plan, what users wanted to get from the plan, how did they found out about their plans, if the cost met with the value of the plan, and what their expectations were before trying out the plan.


Using methods of C&C Analysis to compare features in the competative marketplace.

Understanding The Demographics

While interviewing our participants, we've discovered that there were two types of users. Users who were currently using a diet plan or have used one in the past, and users who have never been exposed to one. In order to portray an actual stories of these two groups, we wanted to visualize them through our personas, Matt & Casey.


A user personas that were created based on data collected from the interviews

Key Findings

After analyzing and synthesizing data from user interviews, we've looked for common clues, patterns, similarities and we’re able to determine some of the important key insights:

❖ People wanted a way to customize plans based on their food preferences and dietary restrictions
❖ Users wanted to see recipes that aligned with their custom food preferences.
❖ Many wanted to establish a social connection with their friends, online community or users with similar goals.
❖ Being able to track their progress in their current plans was a desired feature.
❖ Many enjoyed gamification that their plans had included, such as badges or streaks, for achieving something good. This helped users feel motivated and stay on track with their goals


Feature prioritization matrix for MVP development

To further understand our users needs, expectations and wants, we've developed a behavioral blueprint, that would help us visualize and define how our customers may interact with the product and services.


A User Experience Map


Matt and Casey need a platform that would help them form better eating habits, because plans they’ve tried in the past failed at helping them achieve their goals and desired results

❖ Being able to customize nutrition plans and adjust food preferences based on users diet choices.
❖ The ability to browse recipes that are part of users tailored plan.
❖ A way to track progress and log daily meals.
❖ A quick and easy way of adding tailored plan ingredients to a cart.
Usability Testings

We used these tests as a way to validate or invalidate our designs and found that all five users preferred the term nutrition plan versus diet or lifestyle. We also discovered that users didn’t mind having the plans presented to them up front as part of the onboarding process. So for these next few slides were going to breakdown the updates we made between versions of our mid-fi prototype, starting with this onboarding screen.


Interactive Prototype

After multiple design iterations, we were finally able to put together a functioning prototype. Since there are some new features that we would like to include in the next version of our prototype, we will continue refining and improving the design and functionality in the next few weeks.

Next Steps


❖ Having a support system was voiced by our users as a crucial feature for success of sticking to a plan, so we thought it would be valuable for Everything Food to include this as an exclusive feature for their nutrition plans as it would help maintain customer retention and create a more positive experience for the user.
❖ Users would ideally like to be paired with others doing the same plan that they are, so there are some technical hurdles here. For example, there would need to be a database on the back end at Everything Food for this to happen.

❖ The idea we had was to utilize the Everything Food logo - specifically the tree portion, as a way for Everything Food to gamify their nutrition plans and other services they offer. The leaves would equate to points users could earn every time they logged a meal, shared a recipe on social media, or sent a message to their support group. Over the course of a week for example, the tree would grow or gain leaves based on the number of leaf points the user earned, which they could turn in for a reward.


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